VR Beyond Gaming
When people think VR, they think gaming. Oculus wanted to inspire developers and casual VR users to imagine a world of good with this powerful technology. We created a breadth of content that elevates stories about VR applications outside of the gaming sphere.
Short documentaries, Editorial Style Social Media, Museum installation, Activations.
Mine Safety Training
For complex locations and situations, VR training gives emergency responders a safe space to practice the worst case scenario.
My World 360
Top student made VR films responding to climate and sustainablility issues in their communities were presented at an event at the UN General Assembly.
Her Truth | Her Power
Oculus presented 3 VR films in partnership with Tribeca Film Festival at the National Center for Civil and Human Rights in Atlanta. The exhibit heroed young women from different global contexts. I designed the logo, wall graphics, and all of the digital collateral for the exhibit, in addition to a suite of social assets.
Hall of Heros: Celebrating Child Cancer Survivors
St. Jude has used the power of VR in many applications. This project follows the creation of a new form of sharing the patient stories.
Crash Course
Concussion training in VR helps student athletes recognize the symptoms and work to prevent injuries. We were at the kickoff event for the state of Arkansas, which the first state to make this VR course mandatory for all high school students.
Traveling While Black
From director Roger Ross Williams, this film demonstrates the emotional power of first-person experience that can be achieved in VR.
World Travel
New and nostalgic experiences for residents at a continuing care community.
Role: Art Director/Social Media editor
Creative Directors: Jon Lancaric, Go Sohara
Agency: Death of Bad